The Steam page is live, so go wishlist it now to get all the updates!
The Steam page is live, so go wishlist it now to get all the updates!
We're super excited to announce Master Audio 2022 is now live!
The Master Audio framework speeds up audio setup & provides high performance features including pooling to maximize your audio efficiency at runtime.
More info here: http://www.darktonic.com/p/master-audio.html
If you already own Master Audio, the upgrade is only $20 per seat for a limited time, which gets you full multiplayer capabilities (normally $50) + all the new 2022 features. If you already own Master Audio Multiplayer, the upgrade is completely free during this launch week.
Good Afternoon Legends!
The Dark Tonic Studio will be taking a holiday break and we will be back again with another update on the 9th. However, lets go over what we've been working on this past week.
Audio:
Audio like other realms of game design can get tricky. Nothing breaks the players immersion like an unbalanced stereo field, or a seemly random sound without any context.
For this week lets show case the first couple seconds of the demo!
The Audio Team, Juan, Bruno, Erin, and I have been working on the farm area for the past week. Finding out how to create a better ambience in the world for those looking to explore it. We've been adding multiple forest sounds, footsteps, and dialogue into the world. Hope you enjoyed this little sneak peak of the demo farm area.
That's all for this week, check back with us after the break on January 9th!
-Borbo
Join our Discord : https://discord.gg/drkk6n4j8V
Check us out on Twitter: https://twitter.com/darktonicgames?lang=en
Greetings Legends!
This week we have been working on all sorts of things. Starting with our antagonist, Grigori Rasputin.
Rasputin will be the man foiling all of our plans in Legends of the Brawl. Rumor has it, he has been spreading magical crystals around the world, tainting people’s souls so he can drain them later.
Among other things the audio team has been working on creating better ambience systems for the demo. There are different areas the player will be able to traverse. Currently we have been having issues in Unity; trying to get the audio emitters to work nicely with our Master Audio Plugin. We are chipping away at the problem and gaining progress as we are communicating with our lead programmer of Master Audio, Brian.
We have been brainstorming different ideas for environments. Discord user Jurassic Acid Gaming suggests creating a level around the Spanish Influenza Pandemic. We are currently taking more suggestions from our fanbase, if you’d like to suggest something, join the discord link below and have a chat with us. We are always looking to chat with those who want to chat with us!
-Borbo
Join our Discord : https://discord.gg/drkk6n4j8V
Check us out on Twitter: https://twitter.com/darktonicgames?lang=en
Greetings Legends!
It may have been a while since you have heard from us, but we have always been here! Methodically ticking off check lists, creating new assets, and finally figuring out how to give you all the scoop!
(Shown Above: The Dark Tonic Dev Team)
The Dark Tonic Saturday Updates (DTSU) will aim to provide the fans (that's you!) a constant feed of progress from the team (that's us!). Many things have changed from a year ago, so to start off with the most exciting news.
We’ve made it to Steam and we are working on bringing you guys a demo some time in December of 2020. Be sure to put us in your Wishlist this year so you can check out the demo!
The team has also changed throughout the year (we didn't actually become zombies), so maybe it's time to meet some of the new faces that have put in an amazing amount of work.
Starting off with our newest member, Javier Cuervo. He has been with us for exactly one month, joining up last November and already has created some ghoulish characters for Legends of the Brawl. Javier has been working on character art for two years, and has experience in all different types of software like Maya, Blender, and ZBrush. Lets see what he’s been up to.
These snazzy fellers will appear near the IFA machine, like office workers attracted to water coolers. Unfortunately for these guys they’ve had their positive life force sucked out of them… hmm kinda like the office workers… But our office workers shouldn’t explode into ash and dust when they die, unlike the thrall! So watch out when fighting these baddies! Or else you’ll be sorry!
Happy Holidays from the Dark Tonic Team! -Borbo
Check us out on Twitter: https://twitter.com/darktonicgames?lang=en
We're hard at work on the demo planned to release in 2020, and in the meantime, follow the game and throw it on your wishlist!