November 20, 2019

3D Character Artist needed! [rev share] [remote]



Hello!

Dark Tonic is currently looking for a 3D character artist to help bring Legends of the Brawl to life on PC, XBox One, PS4!


May 12, 2018

Devblog #6: Learning to paint on 3D surfaces.

Greetings Legends!
This week, we've got Hailey Anuscavage who is going to chat about painting textures on 3D objects!



March 17, 2018

Devblog #5: How To Make Your Profit Share Project A Success

Greetings Legends!
This week, we've got Eric Boosman who is going to chat about successfully building a profit share project with a team!



March 3, 2018

Devblog #4: Animating chains and drawbridges.

Greetings Legends!
This week, we are hearing from Christi Clausen, who is here to talk a little bit about animating a chain drawbridge!


February 23, 2018

Devblog #3: Enemy AI Design - Dark Brides

Greetings Legends!
This week, we are hearing from Jerrod Sweeney who is going to talk a little bit about the enemy behavior of the Dark Brides. This is a follow-up post to our past post about the wolf enemy.


February 16, 2018

Devblog #2: The Music Origins and Motifs of Legends of the Brawl

Greetings Legends!
This week we are going to hear from Richard Hunter, who is composing the music for Legends of the Brawl! We even have a few short snippets to share with you.



He talks about influences, motifs, and how he structures his workflow.

Join us and check it all out!


February 8, 2018

The First Entry In Our New Devblog Series: A Story About Physics And Colliders.

Greetings Legends!
We have been pondering ways to bring you more frequent updates while not spoiling anything fun we have planned for you. The answer was simple: let's get everyone talking about what they're doing with some devblogs! We're going to kick it off with a quick entry from our lead programmer, Ben Marcus!


Have you ever invested hours into solving a problem that in the end didn't really need solving? Yeah, sometimes I wish I could travel back in time just to slap myself before I start down the wrong path when debugging.

The wrong path

Well here are some basics about Unity collision and physics...