February 16, 2018

Devblog #2: The Music Origins and Motifs of Legends of the Brawl

Greetings Legends!
This week we are going to hear from Richard Hunter, who is composing the music for Legends of the Brawl! We even have a few short snippets to share with you.

He talks about influences, motifs, and how he structures his workflow.

Join us and check it all out!

February 8, 2018

The First Entry In Our New Devblog Series: A Story About Physics And Colliders.

Greetings Legends!
We have been pondering ways to bring you more frequent updates while not spoiling anything fun we have planned for you. The answer was simple: let's get everyone talking about what they're doing with some devblogs! We're going to kick it off with a quick entry from our lead programmer, Ben Marcus!

Have you ever invested hours into solving a problem that in the end didn't really need solving? Yeah, sometimes I wish I could travel back in time just to slap myself before I start down the wrong path when debugging.

The wrong path

Well here are some basics about Unity collision and physics...

October 24, 2017

Last chance to vote on our 3rd environment!

Time is short to make your voice heard in choosing our next environment!

The final count will be made next week and the one with the most votes will be next in line.

The three choices are:

San Francisco
1906 earthquake-torn city.  How do you think Lombard St. got so twisted?

Chinese ghost temple
High on a misty hill with hanging coffins, paper lanterns, and s-s-spooky ghosts!

Belfast docks
Titanic waiting to embark.  It's unsinkable!

Head on over to BrightLocker right now and cast your vote!

September 22, 2017

Music to Brawl to

Let's talk about the music in Legends of the Brawl!

We've got a fantastic write-up for you from our amazing composer, Richard Hunter.  He's from Glasgow, so be sure to read this in a Scottish accent.

Glad he's not wearing a kilt here

Richard Hunter: As Legends of Brawl is based around the early 20th century, much of my work is largely orchestral based, inspired from the era. There was an interesting movement during this time between large scale romantic music and chamber music.  The music in LOB is always inspired by this transition and often elevates from chamber ensemble to full orchestra using certain adaptive music techniques.


Tchaikovsky is a massive inspiration, particularly his string quartet works like Souvenir de Florence - https://www.youtube.com/watch?v=MElkwgridng&t=313s. Tchaikovsky can have a quite sinister feel as well as beauty in his work, which is something I always aspire to - good vs evil elements in melodies.

That said, I can’t deny that many of my themes are largely inspired from film & games from the 80’s and 90’s. John Williams is the master of creating popular themes and musical representations of mood, and much of the heroic elements of LOB are inspired by films he scored in the 80’s. Game composers' Nobuo Uematsu and Motoi Sakuraba attention to capturing character and level settings was an element I tried to reflect with the atmosphere of LOB environments.

August 24, 2017

Power to the punches

We've talked before about some of the character upgrade items & boosts that we have in the works.  These will take a variety of forms, and many of the positive effects will be balanced by some negative effects, and it will be up to you to figure out the best build for your play style and equipment collection.

We want these upgrades to have drama and flair, so many of them will come with unique visual effects.  You'll be able to see at a glance what upgrades your friends have, and show off your own.

Devil's Hands
Up first, the classic burning fist.  When equipped, the Devil's Hands melee upgrade will kick in once your sanity meter has reached critical level.  You'll begin taking physical damage, but will likewise deal tremendous damage while they're active.  Don't want your fists on fire anymore?  Find a way to restore your sanity, pass out, or die, whichever comes first!

Click below to see the rest!

August 12, 2017

Frame yourself

Some of the many unlockables being worked on for Legends of the Brawl are custom portrait frames to show off your personality. These will be shown to all players in co-op, as you see in the screenshot above, so everyone will know of your love for tentacles, or whatever your thing is!

We plan on having lots of different styles from silly to horror, plus seasonal and elite status frames which will take skill and dedication to acquire.  Additionally, the inner ring will reflect your overall player level and will upgrade over time automatically.

We also will have some themed frames exclusively available from partners from time to time, such as the chest of gold portrait frame seen on Lizzie above.  If you fancy one of those for yourself, head on over to BrightLocker to snag one for free and join the fun!

August 4, 2017

Legends of the Brawl on BrightLocker!

BrightLocker is a brand new site you should definitely check out if you're a gamer.  At its heart it's a way to connect game devs with game players & fans.  Ask devs anything you want, check out dev video streams, see the newest info on a game, and support devs by snagging cool in-game or physical loot, and some exclusive stuff you won't find anywhere else.

The site has just launched, and we were lucky enough to be one of the few games on from the beginning.  We really like what they're building and see it as a great way to engage with our players.

Stop by and say hi! https://www.brightlocker.com/games/legends-of-the-brawl